link535 link536 link537 link538 link539 link540 link541 link542 link543 link544 link545 link546 link547 link548 link549 link550 link551 link552 link553 link554 link555 link556 link557 link558 link559 link560 link561 link562 link563 link564 link565 link566 link567 link568 link569 link570 link571 link572 link573 link574 link575 link576 link577 link578 link579 link580 link581 link582 link583 link584 link585 link586 link587 link588 link589 link590 link591 link592 link593 link594 link595 link596 link597 link598 link599 link600 link601 link602 link603 link604 link605 link606 link607 link608 link609 link610 link611 link612 link613 link614 link615 link616 link617 link618 link619 link620 link621 link622 link623 link624 link625 link626 link627 link628 link629 link630 link631 link632 link633 link634 link635 link636 link637 link638 link639 link640 link641

Edit Project Alternatives — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Edit Project Alternatives

Rename or delete alternatives. I find alternatives to be very useful dealing with sets of recorded music. Each song in a set gets it’s own alternative.

Use project alternatives and backups — Logic Pro X

When Show Advanced Tools is selected in the Advanced preferences pane, you can create alternative versions of a project, each with a unique name and different settings. Project alternatives let you save “snapshots” of a project in different states, including different cuts or mixes. They’re saved as part of the project and share the same assets. Alternatives for the current project appear in the File > Project Alternatives submenu.

Backups let you go back to earlier saved versions of a project. Each time you save a project using the File > Save menu item (or pressing Command-S), a version of the current project alternative is saved (up to ten backups per alternative). In the Project > Revert to submenu, backups for the current alternative are listed in descending order from newest to oldest.


Rest ˽ — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Rest    ˽

It’s a great idea to rest. When using the Step Input keyboard you insert a rest by pressing the space bar. The rest will be chosen by the note value selected in the upper part of the keyboard.

Use step input recording techniques — Logic Pro X

Step input allows you to insert MIDI notes when you’re not recording in real time. You can use step input to create note runs that may be too fast for you to play or to replicate sheet music that’s too difficult for you to play.


Load Audio Sample… ⌃F — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Load Audio Sample…    ⌃F

EXS24 software sampler. The keystone of software instruments in Logic Pro X.

This is a tool that I use all the time, the software instruments, but probably will never dive into to create my own instrument. Complex and challenging. I assume that the limited user interfaces on early samplers made it “easier” to work with once having learned the basics. Modern sampler instruments are far more complex.

EXS24 mkII Instrument Editor overview — Logic Pro X

The Instrument Editor is used to create and edit sampler instruments. A sampler instrument consists of zones and groups:


Create Flex Marker At Previous Transient — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Create Flex Marker At Previous Transient

I think I would use the methods described in the user guide (see below) to create the three Flex Markers with a simple click as opposed to only creating one of them. Difficult to say, very easy to use and manipulate.

Time stretch using flex markers — Logic Pro X

In the Tracks area, you edit the timing of audio material using flex markers. After adding flex markers to an audio region, you use them to time stretch—compress or expand—the audio material. The boundaries within which this is done are determined by the preceding and following flex markers, or the region start and end positions if there are no preceding and following flex markers.


- Main Window Tracks
Create Flex Marker At Playhead Position F13
Create Flex Marker At Previous Transient F14
Create Flex Marker At Next Transient F15
Slice at Flex Markers