Go to Marker Number 12 𝍖⌃2 — Logic Pro keyboard command of the day (KCotD)

  Go to Marker Number 12 𝍖⌃2

Move the playhead to marker number 12. The ‘Go to Marker’ keyboard commands are assigned to the keypad on the extended keyboards. I rarely jump to a specific marker, preferring to move forward and backward between them.

I try to create markers that have a definite length so I can set the locators and enable cycle for the current marker. I use the Marquee tool to select an area followed by commands to create the marker and cycle. Once that is done I can step through the marked locations in the project and work on the specific area.

Navigate using markers in Logic Pro — Apple Support

The marker numbers in these commands refer to the (serial) order of all markers in the project. By default, when you create a marker, the name shows the marker number.

Remove Empty Insert Slots — Logic Pro keyboard command of the day (KCotD)

  Remove Empty Insert Slots

Removes blank/empty insert slots from a channel. Sometimes we create gaps by removing an insert, or by skipping an insert slot before opening. This command squeezes all of the inserts together leaving no empty slots in between.

Work with channel strip settings in Logic Pro — Apple Support

In Logic Pro, click the Setting button at the top of the channel strip, then choose Remove Empty Insert Slots from the pop-up menu.

Decrement Loop End for Row ⌥⌘- — Logic Pro keyboard command of the day (KCotD)

  Decrement Loop End for Row ⌥⌘-

Shorten the length of the loop. This command will wait for me to dive in to step sequencing again.

Logic Pro Step Sequencer overview — Apple Support

Using edit modes, you can control different attributes of the note or event triggered by a step. Some edit modes apply to only one row type, while others are common to both types. For note rows, you can change the velocity, pitch, gate time, number of note repetitions in a step, and other attributes. For automation rows, you can change the value of the automated parameter. Edit modes common to both row types include skipping and tying steps, changing the loop start and end point, and changing the step rate

Logic Pro X: Designing Electronic Drums Kits with Drum Machine Designer — dummies

Logic Pro X: Designing Electronic Drums Kits with Drum Machine Designer — dummies

Drum Machine Designer is a software instrument interface for building electronic drum kits and customizing drum sounds in Logic Pro X. Drum Machine Designer loads automatically with many of drummer’s library presets. Logic Pro’s Drum Machine Designer includes the following components:

Quick introduction to using Drum Machine Designer. NB how to get DMD on a track/channel.

My goal is to create a drum machine in Logic using the drum samples/sounds from an EZDrummer kit. Time will tell.

Insert Section at Playhead (Global) ⌃⌘V — Logic Pro keyboard command of the day (KCotD)

  Insert Section at Playhead (Global)    ⌃⌘V

Pastes the region on the clipboard into the current track. All tracks (regions) have time inserted.

Add or remove gaps in a Logic Pro arrangement — Apple Support

Sometimes you may want to remove an entire passage from a project—for example, you may want to remove the regions of all tracks between bars 17 and 20, so that all regions (and bar changes, tempo changes, and global score symbols) from bar 21 on are moved four bars to the left, closing the gap left by removing the four bars.