Go to Marker Number… ⌥/ — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Go to Marker Number…   ⌥/

If I am going to go to a numbered marker I suspect that I will actually be sitting at a keyboard. This is the appropriate command for numbered markers — keypress, enter number, return.

Markers overview — Logic Pro X

When Show Advanced Tools is selected in the Advanced preferences pane, you can use markers to tag different parts of a project, and quickly select the parts for playback, arranging, and editing. Markers can help you organize your project, and also act as storage areas for locator positions.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND

Go to Marker Number 4 — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Go to Marker Number 4

I suspect that some people will use markers and know which one they want by ordinal position.

I don’t see the value of it. Good to know that I can.

Markers overview — Logic Pro X

When Show Advanced Tools is selected in the Advanced preferences pane, you can use markers to tag different parts of a project, and quickly select the parts for playback, arranging, and editing. Markers can help you organize your project, and also act as storage areas for locator positions.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND

Open Marker Text — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Open Marker Text

This opens the text window at the bottom of the Marker list. It would be even more fun if it would open the window AND let you start entering text. That is not to be.

For workflow — during an initial listen to a mix it can be very helpful to set markers at points of interest. Distraction of the visual interface is not a good thing.

Create a marker — ⌥’
Now rename the marker — ⇧’
and start typing the note. A carriage return closes off the text. Don’t worry about the display!

For purposes of cross-DAW work you can create a MIDI file that contains *LOTS* of useful information.

Create an external MIDI track (or have one in your template) and insert any *real* MIDI event.

If you now export all MIDI tracks to a MIDI file the MIDI file will contain tempo, key signature, and all of the markers.

Markers overview — Logic Pro X

Markers can help you organize your project, and also act as storage areas for locator positions.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND

Go to Marker Number 14 — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Go to Marker Number 14

Another of the numbered marker commands. Not happening for me. I name my markers or use the forward/backward marker commands and buttons on the X-Touch.

Markers overview — Logic Pro X

There are several ways to create and edit markers in Logic Pro. You can view and edit markers in the following work areas:

Navigate using markers — Logic Pro X

You can navigate through your project using markers. This is useful when you want to quickly jump to, and edit, regions or events at a specific position in your project, for example.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND

Mackie Control Markers

All about markers, especially creating them from the MCU.

Press the “Marker” button and hold. The secrets of the V-pots are revealed.

I use “Large Marker” mode to listen to new tracks.

Easiest to “quote” the relevant pages from the Control Surfaces manual

Mackie Control Marker button

Mackie Control Marker button overview

Press the MARKER button to activate one of three marker modes: Small Marker mode, Large Marker mode, and Temporary Marker mode. You can use these modes to create or delete markers and jump to markers in your project.

Note: The Marker and Nudge modes are mutually exclusive; activating one deactivates the other.

Small Marker mode: Press the MARKER button to activate Small Marker mode. Small Marker mode is useful if you want to jump to markers while using the V-Pots for other purposes. In this mode, pressing the FAST FWD or REWIND button moves the playhead to the next or previous marker. Pressing the MARKER button again reverts to the default behavior of the FAST FWD and REWIND buttons. (See Mackie Control transport buttons overview.)

Large Marker mode: Hold down the SHIFT button, then press the MARKER button to show three create options on the LCD, assigned to the three rightmost V-Pot buttons. (See Large Marker mode.)

Temporary Marker mode: Hold down the MARKER button if you want to enter Marker mode temporarily to quickly perform a few marker functions. Press one (or more) of the V-Pot[…]”

Excerpt From: Apple Inc. “Logic Pro X Control Surfaces Support.” iBooks.

Control
— Action

V-Pot 1 to 5
— Displays the first five markers by name. Pressing a V-Pot button moves the playhead to the corresponding marker. When the playhead position is inside a marker, the lower line displays INSIDE, and the V-Pot LED ring is lit.

V-Pot 6
— Cr w/o—Creates a marker, without rounding to the nearest bar.

V-Pot 7
— Create—Creates a marker, rounded to the nearest bar.

V-Pot 8
— Delete—Deletes the marker above the current playhead position.

A recommended workflow for creating or deleting markers is to use the Jog/Scrub Wheel. Turn the wheel to move the playhead to the required project position, and then press the appropriate V-Pot to create or delete a marker.

For coarse placement, use the wheel to move the playhead.

For fine placement, press the SCRUB button, then use the wheel to precisely position the playhead. (This technique is only appropriate if creating or deleting an unrounded marker.)

For more information about using the Jog/Scrub Wheel, see Mackie Control Jog/Scrub wheel.

Large Marker mode is ended by pressing the MARKER button again.

Excerpt From: Apple Inc. “Logic Pro X Control Surfaces Support.