Psychoacoustics: How Perception Influences Music Production

Psychoacoustics: How Perception Influences Music Production:

The best place to start with psychoacoustics is to get familiar with the limits of human hearing. You probably already know that we can hear sounds within a range of 20 Hz to 20 kHz (20,000 Hz), with the upper limit decreasing to around 16 kHz with age. Noise-induced hearing loss and tinnitus will impact the perception of sound too, and for producers with these conditions, workarounds need to be developed to achieve balanced mixes.

Why Do My Mixes Sound Bad? 8 Tips to Douse the Flames

Why Do My Mixes Sound Bad? 8 Tips to Douse the Flames:

First, make sure something isn’t actually amiss with your gear. Many are the times where it hasn’t actually been my ears. With a panoply of hardware pieces and software abounding, it’s easy to see where something might mangle the proceedings in the chain.

Let me hear…route the audio through T-Racks One, Sonarworks, Ozone 8, and out through Sonarworks. Where did all that sub-50 information come from 😉

The Basics of Convolution in Audio Production

The Basics of Convolution in Audio Production:

Convolution is one of the more sophisticated processes regularly used in audio production. Its ability to accurately impart the characteristic timbres of spaces and objects on other signals is useful in both sound design and standard processing applications. With a wide range of realistic and otherworldly sonic possibilities, convolution can be a fantastic addition to any producer’s toolkit.

What Digital Reverb Actually Does

What Digital Reverb Actually Does:

In this article, we’ll discuss what digital reverb, both algorithmic and convolution, technically does to an audio signal to achieve the effect of reverb. With this information in mind, we’ll also cover some considerations for handling reverb in your own projects.