Create Flex Marker At Playhead Position — Logic Pro X keyboard command of the day

  Create Flex Marker At Playhead Position

Adds a new flex marker at the current playhead position. This is one of the editing commands I would never have dreamed of being possible. As I read about Flex Time and positioning things I can only think about all of the videos I have seen yammering about how great ProTools is at editing parts to put them in the pocket, or make them fit better.

Flex Time editing in Logic Pro X seems like a much easier way to accomplish the goal of _improving_ the performance of one of the players.

Snapping markers to transients in _other_ regions seems especially cool.

Time stretch using flex markers in Logic Pro — Apple Support

In the Tracks area, you edit the timing of audio material using flex markers. After adding flex markers to an audio region, you use them to time stretch—compress or expand—the audio material. The boundaries within which this is done are determined by the preceding and following flex markers, or the region start and end positions if there are no preceding and following flex markers.
You can also use transients in other audio regions as reference poi

Slice at Transient Markers — Logic Pro X keyboard command of the day

  Slice at Transient Markers

I have never edited a drum track or any other instrument to get things “on the beat”. It always looks so hard, or at least tedious, in other DAWs. This looks like it should be the simplest thing to do…

Flex Time algorithms and parameters in Logic Pro — Apple Support

Slicing cuts the audio material at transient markers, then shifts the audio while playing each slice at its original speed. No time compression or expansion is applied to the shifted audio. Any gaps that occur as a result of shifting the audio can be filled using the decay function. Slicing is a good choice for drums and percussion and comes with the following parameters:

Create Flex Marker At Previous Transient — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Create Flex Marker At Previous Transient

I think I would use the methods described in the user guide (see below) to create the three Flex Markers with a simple click as opposed to only creating one of them. Difficult to say, very easy to use and manipulate.

Time stretch using flex markers — Logic Pro X

In the Tracks area, you edit the timing of audio material using flex markers. After adding flex markers to an audio region, you use them to time stretch—compress or expand—the audio material. The boundaries within which this is done are determined by the preceding and following flex markers, or the region start and end positions if there are no preceding and following flex markers.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND

- Main Window Tracks
Create Flex Marker At Playhead Position F13
Create Flex Marker At Previous Transient F14
Create Flex Marker At Next Transient F15
Slice at Flex Markers

Quantize Selected Events Q ⌘:6: — Logic Pro X keyboard command of the day

Logic Pro X keyboard command of the day. #LogicProX @StudioIntern1

  Quantize Selected Events    Q    ⌘:6:

Quantization is very “fiddly”, but essential to create good sounding music. With MIDI notes both time and pitch can be quantized. Audio regions present a different challenge for editing.

From what I can see the typical drum editing task (getting hits “in time”) can be accomplished to a great extent with a simple quantization to the appropriate division. Want those kick hits right on the beat? Turn on Flex Editing and quantize to a quarter note.

Quantize regions — Logic Pro X

Quantizing involves the rhythmic correction of audio or MIDI regions to a specific time grid. Any notes not played in time are moved to the nearest position on the grid.

⇧ SHIFT – ⌃ CONTROL – ⌥ OPTION – ⌘ COMMAND