The VoxTool FX Chain — PreSonus Blog
You can download the FX Chain from the link at the end of this tip; but let’s cover how the various modules affect the sound, so that (if needed) you can tweak this FX Chain for your particular voice.
text is a tough way to do audio — ⇧ SHIFT — ⌃ CONTROL — ⌥ OPTION — ⌘ COMMAND
The VoxTool FX Chain — PreSonus Blog
You can download the FX Chain from the link at the end of this tip; but let’s cover how the various modules affect the sound, so that (if needed) you can tweak this FX Chain for your particular voice.
The Bigness of Huge Drum Sound — PreSonus Blog
So…you want some huge drum sounds? Here you go. This is super well-suited to hip-hop and EDM, but can also give a monster drum sound for rock. The star of this show is the Softube Saturation Knob and FX Chain Splitter.
Friday Tip: Tempo Changes for Already Mixed Songs — Reloaded — PreSonus Blog
The June 22, 2018 tip covered how to make mastered songs better with tempo changes, but there was some pushback because it wasn’t easy to make these kinds of changes in Studio One. Fortunately, it seems like the developers were listening, because it’s now far easier to change tempo. I’ve been refining various tempo-changing techniques over the past year (and had a chance to gauge reactions to songs using tempo changes compared to those that didn’t), so it seemed like the time is right to re-visit this topic.
Friday Tip: Make Mastered Songs Better with Tempo Changes — PreSonus Blog
n the process of researching an article for Sweetwater.com about what made classic rock sound “classic,” I analyzed tempo variations in songs without click tracks. The consistency of these changes was surprising. Although the changes did not have machine-like precision, they were far from being random or sloppy. They tended to follow particular patterns not only in different songs, but different genres.
Friday Tip — Panning Laws: Why They Matter — PreSonus Blog
You pan a mono signal from left to right. Simple, right? Actually, no. In the center, there’s a 3 dB RMS volume buildup because the same signal is in both channels. Ideally, you want the signal’s average level—its power—to have the same perceived volume, whether the sound is panned left, right, or center. Dropping the level when centered by 3 dB RMS accomplishes this. As a result, traditional hardware mixers tapered the response as you turned a panpot to create this 3 dB dip.
Definitely in the “rocket science” category. The final takeaway of the article is that pan laws will effect audio processed in different DAWs. If the panning is set “the same” in Logic Pro X and Studio One the output might not be identical.
In Logic Pro X the pan law is set on a project level. Normal is -3 dB compensated, not applied to stereo balancers.